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Guess Ladder Library

The Library is the part of Guess Ladder that wants to teach you something. It uses the same ladder board as the standard mode — the same 30 squares, the same slides, the same betting squares — but swaps estimation questions for knowledge questions on a fixed topic. And after every question comes the part you get nowhere else: a short explanation of why the answer is what it is.

How it plays

Instead of a slider you get a question with several possible answers, which makes the scoring simpler than in the standard mode:

AnswerMovement
correct+2 squares
wrongyou stay put

Nobody moves backwards — except down a slide. Everything else works as usual: one of the three maps is drawn at the start, betting squares trigger a normal betting round, and the first player to square 30 wins.

The explanation after every question

This is the actual point of the Library. Every question comes with a short paragraph that supplies the context — not just "answer C was correct", but why. In the Romans topic, for instance, the text on the road network explains that the roads were built primarily for military reasons: they let legions redeploy quickly into distant provinces and formed the backbone for supplies and messages between garrisons.

That means the things you did not know stick too. Getting a question wrong costs you a round — but you still learn something.

The topics

The Romans · The Vikings · Ancient Egypt · The Universe, part 1 · part 2 · part 3

The three Universe parts build on each other but can also be played on their own. More topics are added over time.

Building your own games

The second half of the Library is yours. You can write an entire game yourself: your own questions, your own answers, your own title. That includes two betting squares on squares 12 and 22, for which you write an estimation question each — always a number to be guessed on the slider. This map has no slides.

When you save, you choose:

It works well for stag and hen parties, classrooms, company events, or simply an evening where every question should be about your own circle of friends.

Who the Library suits

Families with mixed knowledge levels

Because wrong answers never set anyone back, someone who misses two rounds in a row is still in the game. The slides still make sure that a lead is never final.

Classrooms

One topic, eight devices, twenty minutes. The explanations turn a quiz round into a revision lesson in which nobody notices they are revising.

Anyone who wants to write their own

A custom game takes about ten minutes to build. Publish one and it appears in the same list as everyone else's.

Create a lobby now

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