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Word Spy

Word Spy is the only mode with hidden roles. Everyone sees the same secret word — except one player, who sees nothing and has to act as though they know anyway. Over several rounds everyone submits a clue word and then votes on who seems suspicious. It is a game about how much you can say without saying too much.

Roles

Group sizeSpies
4 to 5 players1 spy
6 to 8 players2 spies

The civilians see the secret word. In the same spot, the spy sees only the information that they are the spy. Nobody learns who is who — even two spies do not know about each other.

How a round works

  1. The civilians write. 30 seconds for a single word that fits the secret word without giving it away. Each word may only be used once per match, and the secret word itself is blocked.
  2. The spy writes afterwards. They see the civilians' clues first, then get 30 seconds to invent a word that fits in. That is their great advantage — and their great danger, because they have to infer a word they have never seen.
  3. All clues are revealed. Now everyone sees who wrote what.
  4. The vote. Everyone still in the game picks a person, or abstains. Whoever gets the most votes is out. On a tie, nobody is eliminated.
  5. Continue or end. If all spies are out, the civilians win. If spies remain while the group keeps shrinking, the spies win.

The spy's instant win

If the spy's clue word happens to be the secret word itself, the round ends in their favour on the spot — no vote, no discussion. It is the riskiest option in the mode: if you think you have worked the word out, you can put everything on one card. Get it wrong and your wildly unfitting clue has exposed you.

Points

OutcomePoints
Civilians winEach surviving civilian scores as many points as there are civilians left
Spies winEach surviving spy scores 3 points
Spy guesses the wordEach spy scores 3 points and the round ends immediately

That civilian scoring rule is the heart of the mode: expose the spy early, while everyone is still in, and you take the full amount. Find them only after three innocents have been thrown out and you get almost nothing. False accusations do not just cost time — they cost the reward.

Rounds continue until someone reaches 12 points.

Playing as a civilian

Do not be too precise

A clue that makes the word obvious helps the spy more than the group. They read your clues before writing their own. Too clear a clue hands them the answer for free.

But do not be too vague either

Write something that could apply to anything and you look suspicious yourself. Worse, you give the group no way of telling that you belong.

Watch the order

The spy writes last and knows it. A clue that fits all the previous ones suspiciously well without adding anything new often comes from someone who has simply summarised what they read.

Playing as the spy

Stay one level more abstract

If you do not know the word, pick a category term that fits the clues so far. It looks harmless and is hard to argue against.

Vote with the majority

Nothing is more suspicious than defending someone everyone else believes is guilty. As the spy you survive by going along quietly — even when an innocent person goes down for it.

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