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Duel

Duel is the only mode where knowledge alone is not enough. Correct answers do not earn you squares, they earn you a currency — and what you do with it is up to you. It is Guess Ladder with a strategy layer on top, built for two people.

The board

Seven squares lie between you: your house on the far left, your opponent's on the far right, five open squares in between. Square 3 is the middle. Both players start with one piece in their own house.

Get one of your pieces into the enemy house and you win immediately. That is six steps — and you have to be able to afford every one of them.

Earning diamonds

Every round begins with an estimation question that both players answer at the same time:

ResultDiamonds
You are exactly right4 💎
You are closer than your opponent2 💎
Your opponent is closer0 💎
Both exactly equally far offnobody gets anything

Diamonds do not expire. You can spend them immediately or save until you can afford something bigger.

The three actions

ActionCostEffect
Advance4 💎One of your pieces moves one square towards the enemy house.
New piece6 💎An extra piece appears in your house. You can have several pieces on the board at once.
Build tower8 💎A tower you can build only once per match. It stays for the rest of the game.
Pass0 💎Do nothing and save.

You choose exactly one action per round. Both players decide simultaneously and in secret — you only see what your opponent did after the reveal.

What the tower does

Every round, after the actions, the tower fires automatically. It destroys one enemy piece that has advanced past the middle — always the one furthest forward, which is to say the most dangerous one.

That makes the tower a wall rather than a weapon. It does not stop your opponent reaching square 3, but every step beyond that costs them a piece. For 8 diamonds you buy peace in your own half — and the certainty that your opponent can only break through with several pieces at once.

When two pieces meet

If one of your pieces and an enemy piece land on the same square, they fight. Both players get the same question with two possible answers:

YouOpponentResult
rightwrongTheir piece is destroyed
wrongrightYour piece is destroyed
rightrightBoth pieces stay
wrongwrongBoth pieces are destroyed

That last case is the most expensive thing in the game: two pieces that cost at least ten diamonds between them, both gone after a single wrong answer.

Strategy

Two pieces are more than twice as good as one

With a single piece you are at your opponent's mercy: one lost fight or one tower shot sets you back completely. A second piece for 6 diamonds costs less than one and a half advances and makes you immune to exactly that.

The tower is worth it early or not at all

Eight diamonds is two advances. Build the tower when your opponent is already on square 4 and they have covered half the distance anyway. Build it in the first few rounds and it shapes the entire match.

Saving is an action

Spend four diamonds on an advance every round and you will never get past six. Passing once and then placing a new piece is often stronger than advancing continuously — especially when your opponent can see your lone piece walking helplessly into open ground.

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